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Sarah Weaver
Sarah Weaver

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Side Effects To Developing Languages

As someone whom also develops text-adventures, I often have trouble deciding what game play elements to feature, as frequently the game play options emerge over time, as I develop it. For instance:

If you to create a text parser: Note that the comment is for what it translates to in the fantasy language.

Hop      + boui       # Buisaut
Bust     + box        # Buibrisant
Flood    + Cabin      # Taitogasoil
Lasso    + Bandit     # Anos Hensotresos
Transmit + Mail       # Chato De Transmission
Dance    + Song       # Getawaltz
Bludgeon + Hammer     # Matraque
Scoop    + shovel     # Sekupu
Tighten  + rope       # Anos hensotresos
Activate + flashlight # Raitosalle
Play     + viola      # Viola Matraque
Disarm   + trap       # Busokaijoplege
Find     + tools      # Trouvertsuru
~~~

So I have no idea what kind of game this is going to develop into over time. It seems to be evolving into some type of survival horror text adventure.
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