As someone whom also develops text-adventures, I often have trouble deciding what game play elements to feature, as frequently the game play options emerge over time, as I develop it. For instance:
If you to create a text parser: Note that the comment is for what it translates to in the fantasy language.
Hop + boui # Buisaut
Bust + box # Buibrisant
Flood + Cabin # Taitogasoil
Lasso + Bandit # Anos Hensotresos
Transmit + Mail # Chato De Transmission
Dance + Song # Getawaltz
Bludgeon + Hammer # Matraque
Scoop + shovel # Sekupu
Tighten + rope # Anos hensotresos
Activate + flashlight # Raitosalle
Play + viola # Viola Matraque
Disarm + trap # Busokaijoplege
Find + tools # Trouvertsuru
~~~
So I have no idea what kind of game this is going to develop into over time. It seems to be evolving into some type of survival horror text adventure.
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