Cklecvina, Arec. “ICNo-001 - Report [Translated].” ICNo-001 Division Report Department, ICRA.
Manager Arec Cklecvina
ICNo-001 Division Report Department
ICRA
ICNo-001 - Report [Translated]
The Mall
Survival difficulty; 1
Calm, depth formed
[This Report Sheet is Translated from Petankje Nejxonalje Langawje (Petankian Language). Some part might not translated correctly]
Generation
ICNo-001, is a shoppingmall-looked chamber and has a generation type of calm depth formed and is really survivable in terms of having a really huge resource of supplies.
In 001, explorers could observe various stores from clothing stores to food courts. Clothing stores have regular clothes, but also have irregular clothes including 000-e, 000-f and 001-c. In dairy-life stores and kiosks, there is everything needed to survive in the chamber. For example, explorers reported sandwiches, flashlights, batteries, water, snack sweets and some Melee weapons (there were also some irregular objects such as 000-a, 000-b). And for food courts, there were almost the same products as normal food courts, including an irregular food store (which reported 000-a, 000-b, 000-c, 000-d, 001-01-a, 001-01-b and 001-a in it).
The section is divided by either “staff only zone” or escalator / stair leads to another floor. Both have red EXIT signs that react to 000-05 (can be predicted that also react to 000-06 due to its similarity).
Phenomena
The chamber itself does not have any irregular phenomena ignoring random unreasonable generation, but it has some local entities.
For the hiding spot, explorers reported toilets, lockers, benches, tables, and some of the stores which do not have transparent walls such as food store’s counters, in the grocery stores / kiosks. Behind the clothes in the clothing shop also work according to one explorer. However this information is nearly uneccessary due to the chamber’s survival difficulty.
Active Common Entities and Local Entities
Explorer reported active common entities of 000-01, 000-02, 000-03, and 000-05 ([Updated] and 000-07). Which are not dangerous as other common entities (and it is expected that frequency of appearing 000-02 and 000-05 are really rare).
Here is a list of local entities that reported;
Harmful Entities
ICNo-001-01 “lure”
Lure has the same looks as other losts, and tells others and tries other losts to come with them. When they succeed to trap losts, they will kill them as a part of the product in a mimicked butcher (001-01-alpha). Some explorers who could defeat 001-01 succeed to investigate inside the 001-01-alpha. Explorers reported some of the meats which are not from human meats were irregular: 001-a; harmless meat however it is not from any of regular animals. 001-b; eatable meat and can move by itself but slow and explorers reported some food poisoning from it.
ICNo-001-02 “figure”
Figure is an entity that spawns in a mimicked clothing shop (001-02-alpha) that leads to another section, and it looks the same as the mannequin which are in normal clothing shops. But the difference is the entity has two eyes which looks the same as the humans’. And one explorer reported it moved when the explorer was not looking at them. However, explorers also reported that it moved quietly but not so fast, and reported it is not even dangerous as 000-01 which refers to the safest harmful entity.
Harmless Entities
ICNo-001-03 “shopkeeper” [Updated]
Shopkeeper is the only harmless living entity in the chamber. It usually spawns in kiosks (or explorers reported sometimes they came out of the kiosks) and sometimes sells supplies which are not in any store in the chamber (usually sells what is in the chamber). There are three types of shopkeepers; red shopkeeper, which sells meats including human meats, 001-a and 001-b, blue shopkeeper, which sells survival supplies including knives, flashlights, batteries, water, 000-a, and other supplies, and black shopkeeper ([Updated] it will be called 000-07), which sells only irregular items such as 000-a to 000-g, and 001-a, 001-b, and it sells irregular items which are not sells any of in this chamber for example, 001-03-a, a flashlight flashes red light and has infinite battery, 001-03-b, which looks roast turkey but made from unknown irregular meat. [Updated] It sells items from another chamber for example, 002-01-a and 004-02-c. They all do not have eyes, but still can see by using some sort of unknown system.
ICNo-001-alpha “Luni Kafe (translated; Moon Cafe)”
Luni Kafe, is a section looks the same as regular cafe that appears in the food court at low chance, and there are three different irregular liquid coffee-maker; one is for 000-a, one is for 000-b, and one is for 001-a, which is blue drink that tastes bitter, and has alcohol in it. And there is also a refrigerator, and inside, there are some regular snacks and drinks. Explorer reported at really low chance there is 001-03-b (004-02-c) inside the refrigerator (can be predicted that 001-03 also takes action here).
ICNo-001-b “Bullet-reflective vest”
Bullet-reflective vest is a vest that looks similar to bullet vest, but can reflect any type of bullet (long-and-middle-range projectile including grenade and its bombing impact) but the irregular effect will fade away once the bearer reflects once and turn to irregular vest. This fading effect is also seen in 000-f.
Survival Case
explorers returned to the real dimention by travelling over 250 setcions. Explorers reported the exit looked like a blue portal, just like the entrance to the chamber from the ICRA transportation lobby. According to the explorers, they could choose to stay in the chamber after the portal appeared. Returned explorers who chose to go beyond and reported the portal appeared around every 100 sections. The explorer who went to the most far section reached 450 sections. This explorer reported there was an explorer who went over 450, but in a few minutes, the observing division reported randomizing of the chamber, and it refers to no more losts in the chamber (the last surviving explorer went around 500 in prediction).
During multiple exploring, we observed appearing portal only happen in flontroom chamber, not in backroom chamber. If the section is backroom and already reached the escaping range, then the portal appears when the backroom section is finished.
Other Information
Outside of the chamber
Explorers tried to go outside by breaking the chamber’s sealing window. Explorers succeed to break out, but the outside was “nothing” according to the report (this “nothing” will be called “void” subsequently). Explorers explained that the void is like space, but can not have any light in. One explorer tried to see through the overall view of the chamber, but as soon as her head was covered with void, she could not breathe and from its unconfortness, she immediately escaped from the void. She also reported that she could not see anything through the void. It seems like the void can not invade inside the chamber. Explorers attempted to break the wall for more information however it was the same as from the window.
Banning of the sandwich [Updated]
The sandwich sold in kiosks are really in favourite across the explorers, and from how its addicted, the experimental division team is searching for irregular conponent but so far from our technology, we could not find any of the irregular conponent. All explorers comment on this by talking about how it is unnecessary the investigation is and the “combo” of mayonnaise and fried couliflower. We decided to ban the sandwich and started a bodycheck on all explorers (this also could prevent invading 001-01). [Updated] Since the discovery of 000-07, this sandwich might also exist in other chambers. We, ICNo-001 Department suggest of banning the sandwich and applying a bodycheck to all explorers.
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